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Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'. If you are using Project 64 you need to change some settings in order to make the rom work smoothly. You can rename the file after creating it, but you must keep the. Go to 'Tools' and then to 'Xdelta Patching' You will need the 'Kakariko.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. You must patch the rom using the GoldenEye Setup Editor. GE_Kakariko.xdelta -> this is the patch that needs to be injected in the rom. There's also some captures of the different sky settings just in case you want to use it for your own maps. Some were used to add objects to the level and others needed to be injected in the rom after adding the project. Custom multi -> this are some extra files.
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If you are skilled enough, you can use this files to change parts of the background.

OBJ -> This are the base files from which the level was modelled. This way you can edit the setup if you don't like the default. Project -> Here are the files in order to see the map in the GoldenEye Setup Editor. Sogun Studio proudly presents, in colaboration with GoldeEye Vault, a port of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'GoldenEye 007', in order to commemorate the 25th anniversary of the franchise.
